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And they'd be right. Almost everything about this squad-based shooter looks and sounds and feels and plays like the original. But I'd like to remind those people of one thing: So what? Even when you play alone, you're never alone; your three A. Order them to open doors, scout ahead, sneak to a position, toss grenades Well, almost always they are definitely improved over the first game.
Plus, they're crack shots and make for great sorry guys! You'll experience just about every cool special-forces-movie fantasy--question informants, rescue hostages, infiltrate jungle coke labs, fight pitched battles in the downtown streets of the Middle East, etc. Every mission is full of nooks, crannies, and greatly improved plants and shrubbery, all of which add to the overall realism and stealth gameplay.
It's a blast tracking terrorists through the tall grass by watching for swaying stalks, or appearing out of a dense jungle to slit their throats. The new, bigger maps do a fantastic job of combining in- and outdoor environments and the game's overall focus on teamwork. Tons of crisscrossing paths, hiding spots, and ambush points add layers of strategy to the action.
Toss in two great new play modes and a host of tweaks that read like a fan's wish list see sidebar on the next page and you end up with a sequel that, while not very different than the first ground-breaking game, demands to be played just as urgently. Mark is the most grizzled SOCOMvet in our platoon, so of course he's going to suffer a few combat-stress-induced flashbacks during this follow-up tour of duty.
Although enemies are brainier this time--as are your lethally cunning SEAL squad mates--they still make the occasional braindead move. Single-player missions again feel a little canned, forcing you to memorize enemy trou-blespots. And spastic players will still accidentally trip the reload button in the heat of a firefight. You are commenting using your Twitter account.
You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Socom 2 is officially not available but still you can enjoy this amazing game on you PC.
Learn how to author and transfer motion along paths in this tutorial. Learn how to do advanced path authoring using the Path Bone Motor. This is an alternate and cleaner method to do path motion authoring. Using this feature, 3D motion capture data becomes a form of input for animating 2D characters in Creature, allowing you to produce compelling and high quality results in a very short amount of time.
Use Motion Capture to define and track markers with a provided input video. Learn how to transfer the tracker marker motion over to your animations.
This tutorial shows you how to create a vine plant that grows along a chain of bones using the Simple Transform Mesh Motor.
Demonstrates the Rig Import and Transfer feature of Creature. This allows you to import an external rig with animations into your current setup. This is Pro feature. This tutorial shows you how to prepare your rig and mesh for Sprite Swapping as well as use the Simple Transform Mesh Motor to scale and translate your mesh live in animation mode. You can keyframe the order of the regions over time with this new functionality. Demonstrates the Track Bone Functionality of Creature.
This also illustrates how you can animate reins on a character with a combination of Pin Rope Physics and Bone Tracking. Demonstrating the new Bone Curve Posing feature of Creature. This is a Pro version Feature. Demonstrates the Custom Cycle Motor, a Procedural Motor that allows you to capture Manual Keyframe Animation and then play it back as an automatic looping motion. Demonstrates the new Force Field Motor framework of Creature. This tutorial teaches you how to author a cloth like object in Creature and then apply some wind forces on it using the Force Field Motor framework..
This tutorial teaches you how to animate a tree that sways with the wind. This tutorial covers the Post Process Effects framework of Creature. It allows you to apply various filter effects to the resulting output video of the animation, including filters for Pixel Art, Shimmer, Motion Blur, 3D Lighting and more.
The final video can be exported out as a sequence of images, a Gif or Movie file. This tutorial covers the Motion Enhancer Toolset of Creature. Each Motion Enhancer will analyse and then perform a specific type of action for the selected bone or group of bones based on the current FK Motion. These include adding springy physics effects, amplifying or reducing the current FK Motion.
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Fireteam Bravo 2 plays much like its predecessor, putting you in the shoes of one half of a two man fireteam. Save my name, email, and website in this browser for the next time I comment. March 12, Leave a Reply Cancel reply Your email address will not be published. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits.
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